Table 2: Supportive Devices to Play Chutes and Ladders

Area of Difficulty Supports
Identifying game marker 1.  Attach a small photo of student to marker
2.  Use teddy bear markers with matching student's felt wrist band
3.  Put same colored dot on game marker as student's felt wrist band
Deciding who will begin 4.  The highest number begins. Have the child wear that number of his/her wrist
5.  Have children sit in order of their turn
Knocking game markers over 6.  Initially use enlarged weighted markers on enlarged game baord
7.  Widht the bottom of markers with washers/coins, etc. on regular board
8.  Place small piece of Handi-Tak on bottom of pieces for regular board 
Following the maze path from beginning to end

9.  Practice driving a toy car along the maze from beginning to end
10. Put wicky sticks on maze track and practice following path with hands or use puffy paint to show the dirction the child should move marker
11. Put removable arrows on path in one direction
12. Make uncluttered number board to practice finding number sequence and direction

Free moves up the ladder and penalty moves down the ladder

13. Play game without chutes and ladders
14. Introduce forward moves up ladder.  Use first aid tape to highlight ladder and green and red dots for go and stop directions
15. Introduce backward moves down chutes.  Use silly putty to highlight
16. Fade out in this order:

  1. dots
  2. silly putty
  3. first-aid tape

Spinning the spinner 17. Practice twirling a circle motion with a ribbon on a popsicle stick
18. Practice dialing a telephone
19. Make a larger portable spinner for easier manipulation
Taking turns 20. Use pictorial cue cards to visually cue turns
21. Each player passes the crown to next player before taking his/her turn
22. Place names of players on a circle diagram to show who comes next
Understanding game sequence..What comes first, next, etc. 23. Picture cards depicting each game event are visually depicted in a sequence from begining to end to guide students' movements around gameboard
24. Student uses a peer to point and read the sequential picture cards
25. Student shuffles cards and sequences them in order
26. Student shuffles, sequences, and then plays with use of visual cues.