STEM Resources


Careers in STEM fields are growing at a prodigious rate.  Many of them didn’t even exist 10, 15 or 20 years ago.  Visit the Science Buddies Website for information on more than 100 STEM careers—what scientists in these fields do and how to prepare for these careers.

A World in Motion

A World in Motion, AWIM, provides science, technology, engineering and education through inquiry based real world engineering challenges designed for primary, elementary and middle school students.

Grade Level: K – 8
Contact: Chris Ciuca, SAE Internation

For more information: awim.org

Curriculum for Agricultural Science

Curriculum for Agricultural Science Education,curricular materials provide a high level of STEM educational experiences to students to enhance the rigor and relevance of agriculture, food, and natural resources (AFNR) subject matter.

Grade Level: 9 – 12
Contact: Joshua Remington, Iowa FFA Foundation

For more information: iowaffafoundation.org


Defined STEM

Defined STEM is a web-based content resource that brings the core fundamentals of STEM education to life for all teachers and students within a school.

Grade Level: K – 12
Contact: Johnjoe Farragher, Defined Learning, LLC

For more information: definedstem.com

Engineering is Elementary in Iowa

Engineering is Elementary is a research-based, driven, and classroom-tested curriculum that integrates engineering and technology concepts and skills with elementary science topics.

Grade Level: 1 – 6
Contact: Christopher Soldat, Grant Wood AEA Can Allen Science Teaching Center

For more information: aea10.k12.ia.us


FIRST Tech Challenge

FIRST Tech Challenge (FTC) is a community-focused program while teaching students the value of hard work, innovation and creativity while going beyond the robotics competition by teaching teenagers the importance of working together, sharing ideas and treating each other with respect and dignity.

Grade Level: 7 – 12
Contact: Rebecca Whitaker, University of Iowa

For more information: usfirst.org

HyperStream and VREP

HyperStream/IT-Adventures and VREP, eitheror in combination, fosters real-world learning for 5th-12th graders through hands-on technology projects, competitions, showcases and engaging presentations through after-school clubs or integrated into curriculum, combined with the opportunity to work with technology mentors.

Grade Level: 5 – 12
Contact: Tamara Kenworthy, Program Manager, Technology Association of Iowa

For more information: hyperstream.org

KidWind: Wind Power and Renewable Energy

KidWind’s program introduces teachers and students renewable energy STEM concepts: our REcharge Labs will bring effective training and resources to teachers across Iowa, while the KidWind Renewable Energy Festival and the Online Renewable Energy Challenge give students a hands-on application for the concepts they learn.

Grade Level: 2 – 12
Contact: Michael Arquin, KidWind

For more information: learn.kidwind.org

National STEM League: TEN80

The National STEM League: TEN80 inspires students tocollaborate, create and compete in ways that mirror professional innovators in engineering, software and hardware integration, enterprise, marketing and sustainable development. The Student Racing Challenge can be the first of four NSL Challenges or can be the only one you need to facilitate student growth over multiple years.

Grade Level: 6 – 12
Contact: Mary Jane Smith, TEN80 Education

For more information: Ten80Education.com

Pint Size Science: 1 and 2

The Science Center of Iowa's Pint Size Science provides a platform for young children ages 3 to 5 to explore science in a highly-engaging, interactive, and safe manner. Pint Size Science: 1 is for new applicants and Pint Size Science: 2 is for returning applicants looking for new modules.

Grade Level: PreK – K (ages 3 – 5)
Contact: Kay Murphy, Science Center of Iowa

For more information: sciowa.org

Project Lead the Way: Computer Science and Software Engineering

Funding will assist Iowa high schools in implementing Project Lead The Way's Computer Science and Software Engineering (CSE) course with the flexibility to fit the course within either a school’s existing PLTW Engineering program (PLTW Engineering: CSE) or as a start to the PLTW Computer Science program (PLTW Computer Science: CSE):

— If interested in implementing PLTW Engineering: CSE, schools will be provided tuition for Computer Science and Software Engineering (CSE) Core Training.

— If interested in implementing PLTW Computer Science: CSE, schools will be provided tuition for Computer Science and Software Engineering (CSE) Core Training AND the annual PLTW Computer Science Participation Fee for 2015-16 academic school year.

Grade Level: 9 – 12 
Contact: Kim Glenn, PLTW Director of School Engagement

For more information: pltw.org

Project Lead the Way: Engineering

Funding will assist LEA sites in implementing and expanding Project Lead The Way's Engineering program by providing tuition for Principles Of Engineering (POE) Core Training for one teacher and six VEX PLTW Engineering Robotics Kits.

Grade Level: 9 – 12 
Contact: Kim Glenn, PLTW Director of School Engagement

For more information: pltw.org

Project Lead the Way: Gateway

Funding will assist LEA sites in implementing Project Lead The Way's Gateway program by providing tuition for Design and Modeling (DM) and Automation and Robotics (AR) Core Training for teachers and five VEX PLTW Gateway Robotics Kits.

Grade Level: 6 – 8 
Contact: Kim Glenn, PLTW Director of School Engagement

For more information: pltw.org

Project Lead the Way: Launch

Funding will assist LEA sites in implementing a new Project Lead The Way Launch program by providing tuition for a required two Lead Teachers per site to attend the 3-day PLTW Launch Lead Teacher Summer Core Training, the annual PLTW Launch Participation Fee for the 2015-16 academic school year, and a $2000 PLTW Launch materials allowance.

Grade Level: K – 5 
Contact: Kim Glenn, PLTW Director of School Engagement

For more information: pltw.org

Spatial-Temporal (ST) Math

ST Math is game-based instructional software designed to boost math comprehension and proficiency through visual learning. Integrating with classroom instruction, ST Math incorporates the latest research in learning and the brain and promotes mastery-based learning and mathematical understanding. The ST Math software games use interactive, graphically-rich animations that visually represent mathematical concepts to improve conceptual understanding and problem-solving skills.

Grade Level: K – 6 
Contact: Brian Molitor, MIND Research Institute

For more information: mindresearch.org